Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Thursday, July 12, 2012

New Call of Duty Villian Based on Julian Assange

In case you hadn't already figured out that video games that put you in the shoes of an 'elite' soldier were always authoritarian wet dreams/fascist training tools, this one went ahead and made it a little clearer.

Black Ops New Villain "The Leader of the 99%"

Wednesday, June 27, 2012

Actually Awesome Anarchism: Valve Software

Note: I now blog at Blownhorizonz.com.  It's much prettier to look at, and more focused on fun stuff like weird fiction, extreme music, and awesome art.  Also check out my Tumblr at blownhorizonz.tumblr.com.

In the semi-weekly discussion group run by the Tampa Anarchist Collective, we have several time broached the topic of examples of anarchistic ethics and practice that can be found in the world around us today - particularly those that don't explicitly declare themselves as such.  Many of these can be found in the world of software, particularly in the Open Source movement (file sharing communities are another one that has been thrown around, but I have some issues with that example as my views on copyright evolve).

Another sterling example has just come to my attention - Valve Software, probably the single most creative large video game studio in the world, is run on nonhierarchical syndicalist lines.  Projects are not assigned, but are created and spearheaded from the bottom up by self-constituted teams subject to flux.  There are even serious elements of communalism, as pay rates are at least in part based on a system of mutual value ratings.  You can read more about these practices at The Wall Street Journal and Develop Online.

The example does highlight a consistently emerging caveat - obviously, a software development company is generally staffed by people who are already highly trained, motivated, and disciplined.  And even within the company's own literature, there's an acknowledgment that when someone who doesn't fit that mold lands a job at the company, it can be disruptive and take some time to shake out.  Does this indicate that anarchism, for all its bottom-up rhetoric, works best at its highest level of institutional development when it's being used to organize the elite?  Regardless, it's yet another exciting sign that we're looking at the political philosophy of the 21st century.  Not only is it right - it works.

Sunday, May 15, 2011

FFTA

As a way of (deluding myself into thinking that I'm) practicing Japanese, I picked up a couple of Japanese-language video games. One I just started (Referenced above) begins with a forty-minute (at least) narrative sequence. According to wikipedia, the designers of this game were not drug into the streets and beaten to death upon its release. The only possible conclusion is that Wikipedia is, just as has been said for so long, an unreliable resource.